#ifndef SASS_INSPECT
#define SASS_INSPECT

#include <string>

#ifndef SASS_OPERATION
#include "operation.hpp"
#endif

// #ifndef SASS_TO_STRING
// #include "to_string.hpp"
// #endif

namespace Sass {
  using namespace std;
  struct Context;

  class Inspect : public Operation_CRTP<void, Inspect> {
    // import all the class-specific methods and override as desired
    using Operation_CRTP<void, Inspect>::operator();

    // To_String* to_string;
    string buffer;
    size_t indentation;
    Context* ctx;
    void indent();

    void fallback_impl(AST_Node* n);

    void append_to_buffer(const string& text);

  public:

    Inspect(Context* ctx = 0);
    virtual ~Inspect();

    string get_buffer() { return buffer; }

    // statements
    virtual void operator()(Block*);
    virtual void operator()(Ruleset*);
    virtual void operator()(Propset*);
    virtual void operator()(Feature_Block*);
    virtual void operator()(Media_Block*);
    virtual void operator()(At_Rule*);
    virtual void operator()(Declaration*);
    virtual void operator()(Assignment*);
    virtual void operator()(Import*);
    virtual void operator()(Import_Stub*);
    virtual void operator()(Warning*);
    virtual void operator()(Error*);
    virtual void operator()(Debug*);
    virtual void operator()(Comment*);
    virtual void operator()(If*);
    virtual void operator()(For*);
    virtual void operator()(Each*);
    virtual void operator()(While*);
    virtual void operator()(Return*);
    virtual void operator()(Extension*);
    virtual void operator()(Definition*);
    virtual void operator()(Mixin_Call*);
    virtual void operator()(Content*);
    // expressions
    virtual void operator()(Map*);
    virtual void operator()(List*);
    virtual void operator()(Binary_Expression*);
    virtual void operator()(Unary_Expression*);
    virtual void operator()(Function_Call*);
    virtual void operator()(Function_Call_Schema*);
    virtual void operator()(Variable*);
    virtual void operator()(Textual*);
    virtual void operator()(Number*);
    virtual void operator()(Color*);
    virtual void operator()(Boolean*);
    virtual void operator()(String_Schema*);
    virtual void operator()(String_Constant*);
    virtual void operator()(Feature_Query*);
    virtual void operator()(Feature_Query_Condition*);
    virtual void operator()(Media_Query*);
    virtual void operator()(Media_Query_Expression*);
    virtual void operator()(Null*);
    // parameters and arguments
    virtual void operator()(Parameter*);
    virtual void operator()(Parameters*);
    virtual void operator()(Argument*);
    virtual void operator()(Arguments*);
    // selectors
    virtual void operator()(Selector_Schema*);
    virtual void operator()(Selector_Reference*);
    virtual void operator()(Selector_Placeholder*);
    virtual void operator()(Type_Selector*);
    virtual void operator()(Selector_Qualifier*);
    virtual void operator()(Attribute_Selector*);
    virtual void operator()(Pseudo_Selector*);
    virtual void operator()(Wrapped_Selector*);
    virtual void operator()(Compound_Selector*);
    virtual void operator()(Complex_Selector*);
    virtual void operator()(Selector_List*);

    template <typename U>
    void fallback(U x) { fallback_impl(reinterpret_cast<AST_Node*>(x)); }
  };

  string unquote(const string&);
  string quote(const string&, char);

}
#endif
